The idea this time was to take Robotron 2084 and add something new into it. Dodging was added in (as well as some power ups). The dodge moves the player faster for a short time and it avoids enemy bullets. This also required the enemies to change a little bit to make it tougher.
The aiming is also a bit different, using the mouse instead. Which also led to some changes in the enemies to make them harder to hit when they’re wandering around. So the grunts are pretty much the same. The Hulks will charge at the player if the player is directly in front of it. The enforcers pursue but keep their distance. The brains only hunt the player if there are no more family members to convert.
I’m getting better and faster at making these. That’s a good sign, I think. This is the seventh game in the plan, and half way through the second level. This game was a bit less complex than others, but the original is very well balanced. I didn’t balance the game too well because this is only one level and I wanted to get the different kinds of bots in there.
My next attempt, I think is going to be Metroid, with a damage buffer. I’ll also be adding in shooting in all directions using the mouse. I’ll also have to find an arbitrary stopping point for the “level” since there aren’t really any levels in the game.